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Automatically detect invalid object_event or bg_event text IDs

Open Rangi42 opened this issue 1 year ago • 6 comments

See https://github.com/pret/pokered/pull/367#issuecomment-1181936172

Rangi42 avatar Jul 12 '22 17:07 Rangi42

Since we already have def_warps_to following the bg and object event definitions, it can be responsible for the checking:

 MACRO bg_event
     db \2, \1, \3
+    DEF _BG_EVENT_{d:{_NUM_BG_EVENTS}}_TEXT_ID = \3
     DEF {_NUM_BG_EVENTS} += 1
 ENDM
 MACRO object_event
     ...
+    ; items and trainers don't use a typical text id
+    IF _NARG > 6
+        DEF _OBJECT_EVENT_{d:{_NUM_OBJECT_EVENTS}}_TEXT_ID = 0
+    ELSE
+        DEF _OBJECT_EVENT_{d:{_NUM_OBJECT_EVENTS}}_TEXT_ID = \6
+    ENDC
     DEF {_NUM_OBJECT_EVENTS} += 1
 ENDM
 MACRO def_warps_to
+    ; text ID values are significant (see DisplayTextID in home/text_script.asm)
+    FOR n, {_NUM_BG_EVENTS}
+        ASSERT _BG_EVENT_{d:n}_TEXT_ID > {_NUM_OBJECT_EVENTS}, \
+            "A bg_event has text ID {d:_BG_EVENT_{d:n}_TEXT_ID} expected for an object_event ({d:{_NUM_OBJECT_EVENTS}} or below)"
+    ENDR
+    FOR n, {_NUM_OBJECT_EVENTS}
+        ASSERT _OBJECT_EVENT_{d:n}_TEXT_ID <= {_NUM_OBJECT_EVENTS}, \
+            "An object_event has text ID {d:_OBJECT_EVENT_{d:n}_TEXT_ID} expected for a bg_event (above {d:{_NUM_OBJECT_EVENTS}})"
+    ENDR
-    FOR n, _NUM_WARP_EVENTS
+    FOR n, {_NUM_WARP_EVENTS}
         warp_to _WARP_{d:n}_X, _WARP_{d:n}_Y, \1_WIDTH
     ENDR
 ENDM

This would go well with how warp_event defines per-event _WARP_{d:{_NUM_WARP_EVENTS}}_X and _WARP_{d:{_NUM_WARP_EVENTS}}_Y constants which get used by def_warps_to.

Rangi42 avatar Jul 14 '22 18:07 Rangi42

This should be documented as a design flaw (in the wiki since we don't yet have a definitive document worth putting in the repo), which could be fixed by editing DisplayTextID in home/text_script.asm to check for "sprite-ness" another way. (Not sure how though.)

Rangi42 avatar Jul 14 '22 18:07 Rangi42

This should be documented as a design flaw (in the wiki since we don't yet have a definitive document worth putting in the repo), which could be fixed by editing DisplayTextID in home/text_script.asm to check for "sprite-ness" another way. (Not sure how though.)

Whatever the case, a design flaws wiki page now exists for those willing to put it in: https://github.com/pret/pokered/wiki/Design-Flaws

rawr51919 avatar Jul 17 '22 21:07 rawr51919

@Rangi42 Your suggested changes causes a conflict with the constants being created in my PR:

error: maps.asm(255) -> data/maps/objects/LavenderTown.asm(16) -> macros/scripts/maps.asm::bg_event(69):
    Expected constant expression: 'TEXT_LAVENDERTOWN_POKECENTER_SIGN' is not constant at assembly time

Could this be because the macros are being called before the constants are defined?

vulcandth avatar Jul 17 '22 22:07 vulcandth

Yeah, the problem is DEF constant = value needs value to be known at assembly time, but if you have bg_event 4, 5, TEXT_LAVENDERTOWN_POKECENTER_SIGN, then the macro tries to do DEF _BG_EVENT_3_TEXT_ID = TEXT_LAVENDERTOWN_POKECENTER_SIGN and doesn't have a value for TEXT_LAVENDERTOWN_POKECENTER_SIGN yet (since that gets defined by the const_dw table in its script file).

Using EQUS might work instead:

 MACRO bg_event
     db \2, \1, \3
+    REDEF _BG_EVENT_{d:{_NUM_BG_EVENTS}}_TEXT_ID EQUS "\3"
     DEF {_NUM_BG_EVENTS} += 1
 ENDM
 MACRO object_event
     ...
+    ; items and trainers don't use a typical text id
+    IF _NARG > 6
+        REDEF _OBJECT_EVENT_{d:{_NUM_OBJECT_EVENTS}}_TEXT_ID EQUS "0"
+    ELSE
+        REDEF _OBJECT_EVENT_{d:{_NUM_OBJECT_EVENTS}}_TEXT_ID EQUS "\6"
+    ENDC
     DEF {_NUM_OBJECT_EVENTS} += 1
 ENDM
 MACRO def_warps_to
+    ; text ID values are significant (see DisplayTextID in home/text_script.asm)
+    FOR n, {_NUM_BG_EVENTS}
+        ASSERT {_BG_EVENT_{d:n}_TEXT_ID} > {_NUM_OBJECT_EVENTS}, \
+            "A bg_event has a text ID {_BG_EVENT_{d:n}_TEXT_ID} expected for an object_event ({d:{_NUM_OBJECT_EVENTS}} or below)"
+    ENDR
+    FOR n, {_NUM_OBJECT_EVENTS}
+        ASSERT {_OBJECT_EVENT_{d:n}_TEXT_ID} <= {_NUM_OBJECT_EVENTS}, \
+            "An object_event has a text ID {_OBJECT_EVENT_{d:n}_TEXT_ID} expected for a bg_event (above {d:{_NUM_OBJECT_EVENTS}})"
+    ENDR
-    FOR n, _NUM_WARP_EVENTS
+    FOR n, {_NUM_WARP_EVENTS}
         warp_to _WARP_{d:n}_X, _WARP_{d:n}_Y, \1_WIDTH
     ENDR
 ENDM

Rangi42 avatar Jul 17 '22 23:07 Rangi42

That worked and is functional with the changes in my new PR (Tested by purposely changing around some TEXT constants). I'm going to incorporate this into my PR and will push an update a bit later.

vulcandth avatar Jul 17 '22 23:07 vulcandth