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Handle alphas in palettes

Open SethBarberee opened this issue 4 years ago • 0 comments

More or less a reminder to future me:

PMD is weird and has alpha in palettes. Will need to modify gbagfx to support it.

We have two palletes dumped that can be used to test (banrpal and in unk_data).

SethBarberee avatar Apr 01 '21 23:04 SethBarberee