praydog
praydog
I am saying move ALL of UEVRs files to a different folder.
Export your game's config and upload it here ("Export Config" button in the injector after injecting into the game)
Looks like it might be an issue with the ghosting fix. I believe it doesn't have too much of an effect on this game because of the AA technique being...
Looks like you have UObjectHook enabled, which is causing the crash. Do you need this? I'll see if I can fix it though
This may be fixed in 53d6a13366b68743202df41514cc4e7cb4965e16 now Developer builds can be obtained from the [Actions page](https://github.com/praydog/UEVR/actions) You can re-open the issue if this build does not fix it.
This is a feature that is going to require a dedicated chunk of time. I'll leave it open for now, but I am working on teething issues with the mod...
Fixed, will be in next release Otherwise you can download in progress builds from actions: https://github.com/praydog/UEVR/actions
Thanks for the request. Yes I will look into this if possible. Integration ideas? Not sure how we would make this work in the UI... Manual editing of the JSON,...
Fleshing out the Lua scripting system to be an extension of UObjectHook would be the path forward for stuff like this. Scripts would be unrestricted in their matching logic rather...
This may not necessarily be a bug. Not all of these CVars actually exist, depending on the engine version.