[BUG] Steel Seed always renders left eye at low settings
Interesting observation: The left eye was missing some shadows and details. I set the settings to low and it matched the right eye, still missing those. Could it be that rendering "forgets" about settings of 1 eye? I tried native, sequential, with ghosting and native fix and without. No specific profile. In openXR and openVR. Interestingly I don't think it was like that before I upgraded to 5070ti from 4090 and updated the drivers & UEVR daily to the very latest ones. Could it also be because of the refresh rate is now 240hz instead of 60hz like it used to be? I use VRto3D. I tried different DLSS, and every other scaling, it didn't help.
It sounds related to #349
Most VR users run at low settings, so I'm not sure if this bug will get fixed.