Dynamic Resolution scaling to maximise performance
Is your feature request related to a problem? Please describe. It would be nice when using UEVR if my GPU could always be fully utilised by running the game at the highest res that my GPU can handle e.g. at 100% usage
Describe the solution you'd like An implementation like this - https://store.steampowered.com/app/3243840/OVR_Dynamic_Resolution/ Details of settings values they considered are in the readme on their github - https://github.com/Erimelowo/OpenVR-Dynamic-Resolution
Describe alternatives you've considered Potentially it might be possible to add a hook into UEVR so that the above app works with UEVR games?
In case anyone sees this, I ended up creating a UEVR plugin that can monitor Nvidia GPU usage and alter the screen percentage based on parameters. It works ok, but can cause hitches when the percentage changes, so its not a great solution.
https://github.com/hookmanuk/AutoScaler