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Attach camera to skeletal mesh bone

Open Austint30 opened this issue 11 months ago • 0 comments

Is your feature request related to a problem? Please describe. Only way I can find to turn third person view to first person view is to hide the pawn skeletal mesh and attach the camera to the pawn. But for 3dof I would like to keep the skeletal mesh visible.

Describe the solution you'd like I would like to attach the position of the camera to a bone of the skeletal mesh (i.e. the head) and have the rotation follow the player pawn direction. Also, ideally have the skeletal mesh root bone follow the pawn direction too.

Sorry if this is actually possible already. But I can't seem to find a way to do this. If this is already possible, please let me know!

Austint30 avatar Feb 28 '24 08:02 Austint30