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Snap turn implementation

Open Jarrod1937C opened this issue 2 months ago • 0 comments

Implements snap turn via: A modification of the camera.lua script that intercepts the right controller's thumbstick x axis, shifts the camera by altering the rotdelta.y by a snap amount under the stereo view offset hook. It then debounces the button by a 300ms delay before re-enabling it. This allows to flip the stick and get a turn, or hold the thumbstick and it'll snap in increments continuously. Tested and working on my system. Enabling is obvious in the script itself by the exposed top listed variables.

Jarrod1937C avatar Oct 01 '25 01:10 Jarrod1937C