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Fix default bindings for Vive Wands

Open praydog opened this issue 2 years ago • 20 comments

Current bindings can be found here: https://github.com/praydog/REFramework/blob/master/src/mods/vr/Bindings.cpp#L414

praydog avatar Jan 01 '22 08:01 praydog

Hi praydog, been playing around with the bindings for vive wands for RE2. So far i've been able to play with no issues by assigning a extra click action for the trigger, setting it as abutton.

Only thing I haven't been able to figure out is the dial weapon change for the vive, though i've just been going to the inventory to change weapons anyways.

KasaiMonkey avatar Jan 01 '22 13:01 KasaiMonkey

HI Praydog!

i have a problem with my vive controllers setup heve any chance to get a full vive setup guide??? im so dumb i know and sorry for my english.... i dont know how to run in re3 i try click in my vive touchpad but nothing happened and always die in the first 5 min.... pls help

draknes89 avatar Jan 01 '22 14:01 draknes89

vive has no abutton binding

Schoober avatar Jan 01 '22 20:01 Schoober

Here is how I set up my bindings. It works for all issues I have seen in the discord (A button hold, B Button, LB working) and uses DPAD instead of default's first person/third person switch. I shared it as a community binding also if anyone wants to try it out/give feedback.

RE2Bindings

khyrall avatar Jan 03 '22 02:01 khyrall

Thx man

khyrall @.***> ezt írta (időpont: 2022. jan. 3., H 3:17):

Here is how I set up my bindings. It works for all issues I have seen in the discord (A button hold, B Button, LB working) and uses DPAD instead of default's first person/third person switch. I shared it as a community binding also if anyone wants to try it out/give feedback.

[image: RE2Bindings] https://user-images.githubusercontent.com/54683001/147895783-6d4fc2a0-1a90-42d5-942f-133c32fedb41.png

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draknes89 avatar Jan 03 '22 03:01 draknes89

Here is how I set up my bindings. It works for all issues I have seen in the discord (A button hold, B Button, LB working) and uses DPAD instead of default's first person/third person switch. I shared it as a community binding also if anyone wants to try it out/give feedback.

RE2Bindings

And how you run??? this is my big problem!!!!

draknes89 avatar Jan 03 '22 12:01 draknes89

Here is how I set up my bindings. It works for all issues I have seen in the discord (A button hold, B Button, LB working) and uses DPAD instead of default's first person/third person switch. I shared it as a community binding also if anyone wants to try it out/give feedback. RE2Bindings

And how you run??? this is my big problem!!!!

Left Trackpad Click does running for me.

khyrall avatar Jan 03 '22 13:01 khyrall

thx!! but how i get your bindings??? i dont find only i see this sorry for hungarian prntsrc image

draknes89 avatar Jan 03 '22 13:01 draknes89

Weird, that page is where community bindings show up for me. You may have to create your own, if you want to model off mine make sure to turn mirror mode off when creating the bindings.

khyrall avatar Jan 03 '22 15:01 khyrall

Weird, that page is where community bindings show up for me. You may have to create your own, if you want to model off mine make sure to turn mirror mode off when creating the bindings.

i copied but why use the right cont. +a andb button you have almost in left hand a+b button.

draknes89 avatar Jan 03 '22 15:01 draknes89

Yeah, that's because the actions don't match up 1 for 1 with controller buttons. Each action has a corresponding button when in left or right.

Here are some I have tested out:

grip

  • left does LB.
  • right readies weapon

abutton

  • left wand seems to do B
  • right wand seems to do A

bbutton

  • left wand seems to open inventory
  • right wand seems to do X

trigger

  • left wands seems to do nothing
  • right wand shoots if weapon readied

khyrall avatar Jan 03 '22 15:01 khyrall

I've been messing with the binds for Vive Wands in RE2 with this mod today, and I can't figure out how to get the right trigger to fire the gun. Even the guns with infinite ammo won't fire. I've managed to get most of the other binds to the point where they work (thanks mostly to @khyrall and the screenshot of his binds), but shooting the gun still eludes me. It doesn't help that the SteamVR controller binds interface eventually dies on me, and I have to restart SteamVR to get it working again...

BTW: Is it possible to make the knife toggleable instead of requiring to hold the button? It's extremely difficult to use the touchpad on a Vive Wand to walk while holding down the grip button.

@praydog awesome mod BTW.

GT500org avatar Jan 04 '22 03:01 GT500org

I've been messing with the binds for Vive Wands in RE2 with this mod today, and I can't figure out how to get the right trigger to fire the gun. Even the guns with infinite ammo won't fire. I've managed to get most of the other binds to the point where they work (thanks mostly to @khyrall and the screenshot of his binds), but shooting the gun still eludes me. It doesn't help that the SteamVR controller binds interface eventually dies on me, and I have to restart SteamVR to get it working again...

BTW: Is it possible to make the knife toggleable instead of requiring to hold the button? It's extremely difficult to use the touchpad on a Vive Wand to walk while holding down the grip button.

@praydog awesome mod BTW.

Thanks for the callout, glad it helped out! For shooting, are you pressing the right grip while pulling the trigger? (If using my binds, otherwise whatever grip is assigned to for your right wand.) RE2 makes you aim before firing so holding the right grip is needed to "aim" the gun. You'll know its ready to fire if the ammo count is appearing in the lower right.

I haven't tested it out, but its possible to setup bindings as toggles instead of buttons. So theoretically you could change the left grip to toggle and it might have the effect you want, but I haven't tested it out.

khyrall avatar Jan 04 '22 03:01 khyrall

For shooting, are you pressing the right grip while pulling the trigger? (If using my binds, otherwise whatever grip is assigned to for your right wand.) RE2 makes you aim before firing so holding the right grip is needed to "aim" the gun. You'll know its ready to fire if the ammo count is appearing in the lower right.

Thanks, that was the problem (not pressing the grip). It had been a while since I had played the game on flatscreen, and I had forgotten that you had to hold a button to be able to shoot.

GT500org avatar Jan 04 '22 07:01 GT500org

I recently had more time to play and learned that my community binding does not allow you to defend with secondary weapons once grabbed by a zombie. My guess is that this is what the trigger binding does on the left wand. I'll try playing with bindings this weekend and see if I can get an updated version.

khyrall avatar Jan 07 '22 22:01 khyrall

I have published an updated community binding that allows you to defend with your secondary when grabbed by a zombie. Name: Updated Mapping by Khyrall Description: | Left Grip - LB (Ready Secondary) | Left Menu - Once for Y (open Inventory). Twice for B | Left Trigger - LB (Defend from Zombie) | Left Trackpad - Movement. Click for sprint. | Right Grip - Ready Weapon | Right Menu - Once for A. Twice for X (reload). Holding A works but brings up a steam icon. | Right Trigger - Shoots gun if weapon is readied (Right grip is being pressed) | Right Trackpad - DPAD (Weapon Dial) Directions are set as clicks. RE2UpdatedBindings re2BindingsJSON.txt

khyrall avatar Jan 08 '22 14:01 khyrall

Hi, i'm playing RE8 with Valve Index (and Pimax), and some buttons (like map) sound missing (no issue with RE2 or RE3, only with RE8) I try to edit steamvr binding, but if RE8 is running something break (stuck on "loading profiles") and i can't reach the mapping editor of screenshot above. If RE8 is not running, i cannot switch the application to edit (steamvr menu list only VR games, the games listed in SteamVR Home panels) Any advice? Thx

Clodo76 avatar Mar 29 '22 20:03 Clodo76

Has anyone gotten weapon switching to work with RE7 with Vive? The Dpad actions mapped in the examples above don't seem to be associated with the dpad buttons in RE7 from what I've tested.

khyrall avatar May 18 '22 01:05 khyrall

Has anyone gotten weapon switching to work with RE7 with Vive? The Dpad actions mapped in the examples above don't seem to be associated with the dpad buttons in RE7 from what I've tested.

I managed to get some bindings working for RE7, played up to halfway through old house no issues. D-pad mappings are double presses/long presses on some buttons but they are all doable.

RE7Bindings

khyrall avatar May 20 '22 14:05 khyrall

here's good (not idea) bidings I found image I would prefer to have a hoister-like gesture to use the dpad shortcuts instead oof spreading them into random buttons

KateHanami avatar Jun 25 '22 15:06 KateHanami

Yeah, that's because the actions don't match up 1 for 1 with controller buttons. Each action has a corresponding button when in left or right.

Here are some I have tested out:

grip

  • left does LB.
  • right readies weapon

abutton

  • left wand seems to do B
  • right wand seems to do A

bbutton

  • left wand seems to open inventory
  • right wand seems to do X

trigger

  • left wands seems to do nothing
  • right wand shoots if weapon readied

Unfortunately I missed this comment and spent hours trying to get the DPAD working.

It seems that binding dpad on the right controller just doesn't work. But the game is playable without it.

I recommend binding left grip to quick weapon switch for RE8.

Alainx277 avatar Sep 30 '22 13:09 Alainx277