REFramework
REFramework copied to clipboard
RE4 Ultrawide HUD Floating off target when fix is enabled
When enabling the ultrawide fix, (i have a 32:9 monitor), the hud starts to float off its target. This is tied to the FOV. if i set the FOV to normal, its ok, but if i change anything in the framework its like the markers for items and such are not "tied" to their objects, they move at a rate like 2x compared to the item on the screen when the camera is moved. When i played the game earlier this year, before separate ways, it was not like this. EDIT: Just tried out the older 1.5.1 build, and it works fine in this version. Is this code the part making it like this? Why does RE2, 3 and 4 have max limits at 21:9?
Currently on 1.5.2. i did a fresh install of the game with the newest stable build at time of writing.
To Reproduce Enable ultrawide fix either override FOV, or enable vertical FOV (just do something that changes the FOV)
Expected behavior Ultrawide HUD elements to align with their respective 3D items
Screenshots
Desktop and VR (please complete the following information):
- OS: Win 10
- Graphics card: 3080
- CPU: 13700k