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Street Fighter 6 D3D Fatal Error (6)

Open Yudoken opened this issue 2 years ago • 0 comments

Somehow the game crashes when I leave a replay or rematch when temporal upscaler is on. Starting the game is not the issue and RE4 does not crashes even on the highest settings.

I'm using the highest settings at 4k (except for ingame AA) with DLSS quality on a R7 3700X/RTX 3080 with the latest #555 pd-upscaler built. From my MSI afterburner performance overlay readings there shouldn't be a performance related.

I would love to use native resolution for DLSS and enable the ingame TAA option native resolution dlss slow downs the intro/outro cutscenes for a second and the ingame TAA option sadly has to be manually turned on after every start.

re2_framework_log.txt reframework_crash.zip

Edit: The crash seems only to occur with the maxed texture settings, it might overdraw the vram but It's not apparent from my OSD and weirdly enough only occurs after a match.

Edit 2: Sadly it started to crash again, I will test out more until I get better indicator why it crashes. It happens either before or after a match.

Edit 3: I might have found the issue, apparently my manual limit on the paging file caused this issue.

Yudoken avatar Jun 15 '23 01:06 Yudoken