MH Wilds: Path Tracing options bugged
Hello,
I do not know if it is a "bug" with REFramework, or if it means the developers did not implement a gettable Path Tracing mode?
As this works fine in other REngine titles, but in Wilds the visuals just get messed up when enabling Ray Tracing Tweaks > Path Tracing or Hybrid Path Tracing.
Thanks
I'm curious about this as well. Would it be possible to replace the shader earlier in the rendering pipeline?
I've been trying to learn the REFramework/RE Engine codebase.
[email protected]: Pure Path Tracing does not see some of light sources(main ambient light just does not exist for it) as well as some geometry, both of issues are expected and does appear in other RE-Engine games Hybrid Path Tracing, on the other hand, does seems to work completely fine, for exception of being incredibly noisy(especially in forest)
There's lack of denoiser and doesn't seems like that anything for exception of the first drop-down does anything at all, but options themselves looks like to work as expected