[RE2] Feature Request: Detach "Disable Camera Light" from FirstPerson and fix re2_sharpness_removal.lua
Is your feature request related to a problem? Please describe. This game features a light source around the character that persists permanently and can be quite jarring once noticed. There is also a sharpness filter that cannot be adjusted or toggled natively in-game; the existing lua file (re2_sharpness_removal.lua) has this ability and should be fixed.
Describe the solution you'd like
- In the options for FirstPerson exists a toggle for the character camera light, this option works great and should be decoupled and placed somewhere else (likely in Camera). This would allow us to disable the camera light without needing to use FirstPerson. The provided screenshots show the camera light being disabled. This is how it would look if we were able to disable the light in third person (minus the head and freecam).
Currently, I do not have a workaround.
- RE2.zip includes lua scripts and among them is one "re2_sharpness_removal.lua". Inside of this file, there are a few things to note and a possible permanent solution to disable/adjust sharpening. The first line should be removed as (I believe) this script should no longer be considered depreciated. While the toggles for sharpness and TAA may not work, the parts that DO actually work are commented out, noted with "doesn't seem to change anything...".
I noted this in issue #1161 in this comment where uncommenting these lines will work as (un?)intended.
Screenshots showcasing camera light on/off and sharpness set to 0/1 are listed in additional context.
Describe alternatives you've considered In this same issue there is a user that claimed they were able to disable sharpening using this ReShade Addon, though I was not able to get ReShade to work, presumably because of REFramework's ImGui (I have no idea I am just assuming).
I also tried using a search engine (Google, DuckDuckGo) and could not find an alternate solution. For the character lights, all I found was this request topic on NexusMods with no response.
Additional context
Camera light off:
Camera light on:
Sharpness 0:
Sharpness 1:
I should note that in these examples I am using the DX12 build and the pd-upscaler fork.
Sharpness returns during cutscenes, rendering the slider useless in these situations.
You can remove sharpening and disable camera light via Reshade with Addon support select FransBouma/ShaderToggler rename Reshades dxgi.dll to d3d12.dll (if you want to use reshade shaders with temporal upscaler/ xess) and try ShaderToggler config.zip
cutscenes still use some sharpening i was not able to remove it (yet?)