Remove Sharpness from RE2 RT Patch
Hello
Does anyone know of a way to turn off the sharpness in the RE2 RT Patch? The script only seems to work in some areas and the upscaler slider does absolutely nothing. I would like to know if there are plans to update the script, as it is quite annoying to use the upscaler with the sharpness turned down, with artifacts and strange appearance.
Oddly enough it works perfectly in the RE3 RT Patch.
I managed to use this Reshade addon to disable the sharpening filter.
- In RE2.zip and in the reframework\autorun\ folder, extract the utility folder and "re2_sharpness_removal.lua" to your game's equivalent.
- Open "re2_sharpness_removal.lua" and uncomment lines 39 and 52 (both are marked with "--" and mention wanted_sharpness), then delete the first line (if true then return end). The script would never actually run since the first line would end it prematurely.
- In-game, open REFramework, scroll to Script Generated UI and open Sharpness Settings, and adjust the sharpening value here.
Late reply but this should help you, and anyone else who wants sharpening disabled. I couldn't find any information on my own on how to disable this outside of REFramework. Kinda funny, if you read the comments on these lines it mentions "doesn't seem to change anything..." Well I'm glad they are there because they do seem to so something 😁.
Edit: Might help if I just upload the lua file, just use this one if you get confused: re2_sharpness_removal.zip
In RE2.zip and in the reframework\autorun\ folder, extract the utility folder and "re2_sharpness_removal.lua" to your game's equivalent.
Open "re2_sharpness_removal.lua" and uncomment lines 39 and 52 (both are marked with "--" and mention wanted_sharpness), then delete the first line (if true then return end). The script would never actually run since the first line would end it prematurely.
In-game, open REFramework, scroll to Script Generated UI and open Sharpness Settings, and adjust the sharpening value here.
Late reply but this should help you, and anyone else who wants sharpening disabled. I couldn't find any information on my own on how to disable this outside of REFramework. Kinda funny, if you read the comments on these lines it mentions "doesn't seem to change anything..." Well I'm glad they are there because they do seem to so something 😁.
Edit: Might help if I just upload the lua file, just use this one if you get confused: re2_sharpness_removal.zip
THANK YOU SO MUCH! Also, why the heck has this not been fixed yet?
In RE2.zip and in the reframework\autorun\ folder, extract the utility folder and "re2_sharpness_removal.lua" to your game's equivalent.
- Open "re2_sharpness_removal.lua" and uncomment lines 39 and 52 (both are marked with "--" and mention wanted_sharpness), then delete the first line (if true then return end). The script would never actually run since the first line would end it prematurely.
- In-game, open REFramework, scroll to Script Generated UI and open Sharpness Settings, and adjust the sharpening value here.
Late reply but this should help you, and anyone else who wants sharpening disabled. I couldn't find any information on my own on how to disable this outside of REFramework. Kinda funny, if you read the comments on these lines it mentions "doesn't seem to change anything..." Well I'm glad they are there because they do seem to so something 😁. Edit: Might help if I just upload the lua file, just use this one if you get confused: re2_sharpness_removal.zip
THANK YOU SO MUCH! Also, why the heck has this not been fixed yet?
Could be because it breaks during cutscenes. Haven't really explored it much beyond that. I did make a feature request to fix this (and add another option) https://github.com/praydog/REFramework/issues/1192#issuecomment-2673134028.