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RE7 dx11 vr hand position bug
When using the latest version of re7_tdb49 with the dx11 version of RE7 the hand offset is wrong only when playing in openxr. In openvr it works as intended. I am using a quest 2 headset with quest 2 controllers. Openvr works but the performance is horrible compared to openxr.
Edit: You can fix this by letting some time elapse before pressing continue when loading your save.