Light_Field_Blind_Motion_Deblurring
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A few clarifications regarding the function lf_reparam_tf
I read your paper and then tried to implement your code. I was going through the function lf_reparam_tf
and I got stuck trying to figure out what exactly is going on. The first question that I have is that why are you multiplying the plane co-ordinates u
and v
with the camera parameter aperture_res
while reparameterizing the light field? What exactly does the parameter aperture_res
signify?
Also, in the paper, while generating the blurred image, the plane co-ordinates x
and y
are not reparameterized. However, in the code, I see that x
and y
are also getting reparameterized along with u
and v
. Why is it so?
Have you solved this problem? I have the same question?
I read your paper and then tried to implement your code. I was going through the function
lf_reparam_tf
and I got stuck trying to figure out what exactly is going on. The first question that I have is that why are you multiplying the plane co-ordinatesu
andv
with the camera parameteraperture_res
while reparameterizing the light field? What exactly does the parameteraperture_res
signify?Also, in the paper, while generating the blurred image, the plane co-ordinates
x
andy
are not reparameterized. However, in the code, I see thatx
andy
are also getting reparameterized along withu
andv
. Why is it so?
Sorry. I did not figure this issue out.