osu
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rhythm is just a *click* away!
A simple implementation allowing users to browse their own creations in a simple interface as an alternative to using song select.
https://github.com/ppy/osu/blob/08d0c08750ae7341334a99aefa8920c9922f36f3/osu.Game/Scoring/ScoreManager.cs#L71 https://github.com/ppy/osu/blob/27d4016ccb360991c37750bf5fe67e193b8fa038/osu.Game/Rulesets/Scoring/ScoreProcessor.cs#L36 https://github.com/ppy/osu/blob/ba2ef424d4cac407692ad78c7c1c75b44110d419/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs#L34 We should standardise these to a single type. Not sure if `double` or `long` makes more sense.
While maximum statistics has since been populated, local `TotalScore` has not been updated in line with mod multiplier changes. In most cases this is not visible due to use of...
Classic:  Standardised:  https://dev.ppy.sh/beatmapsets/118#osu/257
Initial issue (resolved) This is a minor issue, since I don't think many songs have long song names, but once again, text can get out of bounds and cut off,...
**Describe the bug:** Music player does not listen to common keyboard actions. Some common keys are (off the top of my head): - Space for pause/resume - Arrows for seeking...
### Type Performance ### Bug description I know it isn't a timing issue because at 25%-50% it sounds normal, the hitsounds follow according to the beat, but it seems that...
https://user-images.githubusercontent.com/88356162/186967880-0413298b-fd41-48b3-afcf-113e8fff3dc8.mp4 This is a simple implementation of osu! ruleset touch support, to make this implementation i followed the specifications at #18882, this could still be improved by considering the cursor...
### Type Game behaviour ### Bug description On one of my Android devices, one of my keyboards doesn't want to work in osu gameplay. Other apps and text fields in...
related #20217 I cannot get `ShowHUD` because `CatchComboDisplay` loaded early then HUDOverlay so I wrote the display judgment again(Requires DrawableRuleset and OsuConfigManager to provide replayLoaded and HUDVisibilityMode) I would prefer...