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Reversing perfect curve sliders (Ctrl+G) with 3 nodes that are close to flat produces very unexpected results
Type
Game behaviour
Bug description
Reversing perfect curve sliders that barely curve, with 3 nodes, produce extremely weirdly changing slider node positions, sometimes placing one of the nodes inside the slider head node, sometimes throwing it off somewhere completely random.
Additionally, I do not know if this is intended, but reversing sliders can drastically move the middle nodes (seemingly trying to centre them for example in a circular slider) if it does not bug as above, however from what it seems if it does not bug out the slider shape is practically kept the same.
Screenshots or videos
https://github.com/user-attachments/assets/f75af839-6447-445a-8ff9-4ddb89dfef68
Version
v2025.1205.0-lazer