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osu!lazer fails to launch on Android 7 (subsequent launches)

Open splamei opened this issue 10 months ago • 6 comments

Type

Game behaviour

Bug description

When opening osu!lazer on the Asus Zenpad 10 (P00C) tablet, the initial boot will start correctly allowing for normal gameplay however, on all subsequent starts after, osu!lazer displays a black screen without hiding the SystemUI and will hang. Sometimes, after having the game in the foreground for several minutes, Android may present the 'osu! is not responding' dialog box. The only way to run osu! again would be through clearing all the game's data. This issue does not affect my Android 14 Samsung Phone.

osu!lazer was installed via ADB and USB Debugging is enabled

Screenshots or videos

https://github.com/user-attachments/assets/34322d5a-ed7a-4e13-8e6b-ab9fc36589b7

Version

2025.118.3

Logs

`---------------------------------------------------------- runtime Log (LogLevel: Verbose) Running 2025.118.3.0 on .NET 8.0.12 Environment: Android (Unix 24.0.0.0), 4 cores

2025-02-20 20:34:16 [verbose]: 🖼️ Configuration renderer choice: Automatic 2025-02-20 20:34:16 [verbose]: 🖼️ Renderer fallback order: [ OpenGL ] 2025-02-20 20:34:16 [verbose]: 🖼️ Initialising "GL" renderer with "OpenGL" surface 2025-02-20 20:34:16 [verbose]: SDL3 Initialized 2025-02-20 20:34:16 [verbose]: SDL3 Version: 3.1.7 2025-02-20 20:34:16 [verbose]: SDL3 Revision: 2025-02-20 20:34:16 [verbose]: SDL application log [info]: pixel format wanted SDL_PIXELFORMAT_RGBA8888 (1), got SDL_PIXELFORMAT_RGBA8888 (1) 2025-02-20 20:34:16 [verbose]: SDL error log [debug]: That operation is not supported 2025-02-20 20:34:17 [verbose]: Updated display mode to desktop resolution: [email protected], SDL_PIXELFORMAT_RGB565 2025-02-20 20:34:17 [verbose]: SDL error log [debug]: That operation is not supported 2025-02-20 20:34:17 [verbose]: SDL error log [debug]: That operation is not supported 2025-02-20 20:34:17 [verbose]: GL Initialized 2025-02-20 20:34:17 [verbose]: GL Version: OpenGL ES 3.1 v1.r12p1-01alp0.62f282720426ab7712f1c6b996a6dc82 2025-02-20 20:34:17 [verbose]: GL Renderer: Mali-T720 2025-02-20 20:34:17 [verbose]: GL Shader Language version: OpenGL ES GLSL ES 3.10 2025-02-20 20:34:17 [verbose]: GL Vendor: ARM 2025-02-20 20:34:17 [verbose]: GL Extensions: GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image 2025-02-20 20:34:17 [verbose]: UseStructuredBuffers: False 2025-02-20 20:34:17 [verbose]: 🖼️ Renderer initialised! 2025-02-20 20:34:17 [verbose]: Host execution state changed to Running 2025-02-20 20:34:17 [verbose]: Execution mode changed to SingleThread 2025-02-20 20:44:14 [verbose]: SDL error log [debug]: Try to release egl_surface with context probably still active `

splamei avatar Feb 20 '25 20:02 splamei

After rebooting the tablet the issue is occurring on, osu!lazer still fails to boot. I would presume this issue is due to the game attempting to load/initialise files in an incorrect way

splamei avatar Feb 21 '25 11:02 splamei

After updating osu!lazer, the game will not hand for several seconds then the app will crash. A video has been provided below:

https://github.com/user-attachments/assets/b1e94318-045d-4a52-bc73-fac15a11573b

splamei avatar Feb 22 '25 10:02 splamei

Also happens to poco x6 pro, android 15, xiaomi hyper os 2

Soviena avatar Feb 22 '25 18:02 Soviena

I'll look at logcat and see if there is any info through that

splamei avatar Feb 22 '25 18:02 splamei

Looked at logcat and the game crashed due to it holding up the UI Thread. (Based on my Unity Knowledge) osu!lazer probably is trying to load config files but it's doing it on the thread the deals with the UI thus, preventing anything being rendered causing Android to flag a crash Fatal signal 6 (SIGABRT), code -6 in tid 22964 (SDLThread). It would make sense since the crash only occurs after osu! has already been booted into.

The logcat file is below if anyone knows more then me: asus-P00C-Android-7_2025-02-22_181517.txt

splamei avatar Feb 22 '25 18:02 splamei

It appears that a later update might have fixed the issue. I'm leaving open to fully verify

splamei avatar Jun 13 '25 13:06 splamei

Probably going to close for now, but currently you can't confirm again in the latest version due to https://github.com/ppy/osu/issues/34992.

Joehuu avatar Sep 13 '25 01:09 Joehuu

I'll confirm if the issue is fixed tonight. I'll reopen the issue if it's still a problem

splamei avatar Sep 15 '25 11:09 splamei