osu
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Catcher does not speed up if hold shift when beatmap is loading
In osu catch when the beatmap is loading, hold down shift, and do not release it.
After the beatmap has loaded, (shift is still held down,) pressing left and right buttons will not cause the catcher to speed up (sprint).
Or is this behaviour intended?
This behavior is described in ppy/osu-framework#1682. I think it should be fixed.
Still broken for me in the 2018.730.0.
Yes, the PR I mentioned above didn't fix this issue. I just noted the behavior.