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Changes to the calculation of speed and flow aim difficulty

Open TextAdventurer12 opened this issue 1 year ago • 9 comments

This contains a handful of changes:

  • an attempt to stop the double-dipping of spaced streams into speed and aim pp by reducing aim pp if spacing is less than the single spacing bonus
  • a nerf to the speed bonus
  • an angle bonus for distance in speed calculation
  • an increase to strain decay base for speed, resulting in a buff to longer streams

Values when combined with the other difficulty calculation changes (#28843 + #28844 + #28845 + #28846) can be seen here (onion access only)

TextAdventurer12 avatar Jul 13 '24 03:07 TextAdventurer12

!diffcalc

smoogipoo avatar Jul 16 '24 01:07 smoogipoo

Target: https://github.com/ppy/osu/pull/28846 Spreadsheet: https://docs.google.com/spreadsheets/d/1YMAOw1C9m15_wzggBQTbN3b2WhX9Upa1LH7pLJZl_Ko/edit

github-actions[bot] avatar Jul 16 '24 01:07 github-actions[bot]

!diffcalc

smoogipoo avatar Jul 18 '24 04:07 smoogipoo

Difficulty calculation failed: https://github.com/ppy/osu/actions/runs/9985735036

github-actions[bot] avatar Jul 18 '24 04:07 github-actions[bot]

!diffcalc

smoogipoo avatar Jul 19 '24 04:07 smoogipoo

Difficulty calculation failed: https://github.com/ppy/osu/actions/runs/10002689393

github-actions[bot] avatar Jul 19 '24 04:07 github-actions[bot]

!diffcalc

smoogipoo avatar Jul 19 '24 07:07 smoogipoo

Difficulty calculation failed: https://github.com/ppy/osu/actions/runs/10004243543

github-actions[bot] avatar Jul 19 '24 07:07 github-actions[bot]

moved back to draft while I work through some feedback

TextAdventurer12 avatar Aug 24 '24 10:08 TextAdventurer12

closing this because it underwent changes on another branch alongside some other changes

TextAdventurer12 avatar Nov 27 '24 11:11 TextAdventurer12