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Changes to the acute angle and aim multiplier for difficulty calculation

Open TextAdventurer12 opened this issue 1 year ago • 3 comments

This replaces the curve for scaling the acute angle bonus with bpm, and no longer caps at 400bpm 1/2. The new curve is also generally less between 300 and 400bpm 1/2, as can be seen here. There is also an increase to the aim multiplier

Values when combined with the other difficulty calculation changes (#28843 + #28844 + #28845 + #28846) can be seen here (onion access only)

TextAdventurer12 avatar Jul 13 '24 03:07 TextAdventurer12

!diffcalc

smoogipoo avatar Jul 16 '24 01:07 smoogipoo

Target: https://github.com/ppy/osu/pull/28845 Spreadsheet: https://docs.google.com/spreadsheets/d/1Xpud5q024TBBNJT1nIFkjdc7sHv7UPa4RtLNXys6-e4/edit

github-actions[bot] avatar Jul 16 '24 01:07 github-actions[bot]

moved back to draft while I work through some feedback

TextAdventurer12 avatar Aug 24 '24 10:08 TextAdventurer12

#30902

stanriders avatar Feb 26 '25 17:02 stanriders