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Osu!Lazer hit objects have different order than Osu!Stable
Type
Game behaviour
Bug description
Title says it all, pretty much.
Screenshots or videos
https://youtu.be/1bXAVvIgVWQ
Version
2024.202.0
Logs
I dunno, why, but oh well... compressed-logs.zip
Please point out the exact timestamp that shows the difference you're trying to report. Image with the freeze frame that shows it also works.
The entire map. But sure:
The circle of the new slider draws both under (Body and number, it seems) and onto (Head) the slider
But sometimes the slider that is newer also gets drawn under the older slider
Here's a difference that should make the order difference clear enough.
Hit circles drawn UNDER the slider
I'm honestly not sure anything can or will be done about this because stable's z-ordering code is........... questionable when it comes to complexity. Certainly not a priority, I'd say concurrent sliders and all that "2b" stuff is as out-of-scope as supporting aspire is.
It's just something QOL, but it would be neat nontheless, if the lazer gameplay actually translates properly from stable.
Like... These can actually be hit in stable no problem, even if it NF-fails then. But in Lazer... You... You just can't.
Duplicate of https://github.com/ppy/osu/issues/5539 actually.