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Osu!Lazer hit objects have different order than Osu!Stable

Open GamingWithJanko opened this issue 1 year ago • 6 comments

Type

Game behaviour

Bug description

Title says it all, pretty much.

Screenshots or videos

https://youtu.be/1bXAVvIgVWQ

Version

2024.202.0

Logs

I dunno, why, but oh well... compressed-logs.zip

GamingWithJanko avatar Feb 02 '24 19:02 GamingWithJanko

Please point out the exact timestamp that shows the difference you're trying to report. Image with the freeze frame that shows it also works.

bdach avatar Feb 02 '24 19:02 bdach

The entire map. But sure:

screenshot235 osu_2024-02-02_21-47-35

GamingWithJanko avatar Feb 02 '24 20:02 GamingWithJanko

The circle of the new slider draws both under (Body and number, it seems) and onto (Head) the slider

But sometimes the slider that is newer also gets drawn under the older slider

GamingWithJanko avatar Feb 02 '24 20:02 GamingWithJanko

image Here's a difference that should make the order difference clear enough.

Hit circles drawn UNDER the slider

GamingWithJanko avatar Feb 02 '24 20:02 GamingWithJanko

I'm honestly not sure anything can or will be done about this because stable's z-ordering code is........... questionable when it comes to complexity. Certainly not a priority, I'd say concurrent sliders and all that "2b" stuff is as out-of-scope as supporting aspire is.

bdach avatar Feb 03 '24 15:02 bdach

It's just something QOL, but it would be neat nontheless, if the lazer gameplay actually translates properly from stable.

Like... These can actually be hit in stable no problem, even if it NF-fails then. But in Lazer... You... You just can't.

GamingWithJanko avatar Feb 03 '24 16:02 GamingWithJanko

Duplicate of https://github.com/ppy/osu/issues/5539 actually.

bdach avatar Feb 20 '24 11:02 bdach