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HD fade out effect is dimmer after 1st combo of a map

Open edbonesFTW opened this issue 1 year ago • 5 comments

Type

Game behaviour

Bug description

I noticed while playing +HDDT that the hitcircles after the first combo of the map seemed to be "darker" in osu!lazer compared to stable which makes HD mod feel really odd and unnatural

videos are a comparison between how stable hidden looks like compared to osu!lazer, on the first combo in lazer it seems to match stable but after that it becomes dimmer

stable: https://streamable.com/h58n7d lazer: https://streamable.com/9omlry

Screenshots or videos

No response

Version

2024.130.2

Logs

edbonesFTW avatar Jan 31 '24 01:01 edbonesFTW

Can you show the freeze frame that you think is wrong or something? I'm not exactly sure what I'm supposed to be seeing here. As far as code is concerned the fade-out effect is definitely not dependent on which combo it is applied to.

bdach avatar Jan 31 '24 07:01 bdach

These frames, which should be the exact same times in the beatmap, should help with contrasting.

Stable first combo stable-1st-combo

Lazer first combo lazer-1st-combo

Stable after first combo stable-after-1st-combo

Lazer after first combo lazer-after-1st-combo

Sheppsu avatar Jan 31 '24 09:01 Sheppsu

without checking this is 99% going to be object dim

peppy avatar Jan 31 '24 10:01 peppy

https://youtu.be/zNlnwrDTtVw I recorded a video. Combo numbers in lazer look a bit darker than in osu!stable. Снимок экрана 2024-05-26 173326 A screenshot where you can see, that number 3 is darker Here too: Снимок экрана 2024-05-26 174733

And title is a bit misleading, it is usually dimmer, not just after 1st combo of a map

Also there is reddit thread about it https://www.reddit.com/r/osugame/comments/1ajyaat/circle_brightness_is_significantly_darker_with_hd/

serobor avatar May 26 '24 12:05 serobor

Hey, just wanted to bump this to see if it is being considered. Right now this is the last thing keeping me from making the switch to lazer. It doesn't really affect most skins very much since the actual hitcircle looks the same, but on the popular skins for DT (rafis skin, boop, etc) the number is such an important visual portion that the dimmer numbers affects reading quite a bit. Players who are used to how the gameplay appears in stable (like myself) can find that the dimmer numbers makes it much harder to acc in lazer when using these particular skins.

This is probably not an issue at all for new players starting on lazer, or for players who don't use rafis/boop DT skins, and is definitely something that stable players can eventually get used to. However I just don't see why this can't be changed to match stable.

fleuph avatar Oct 13 '24 21:10 fleuph

@serobor related discussions about hitnumbers dim: https://github.com/ppy/osu/discussions/26112 https://github.com/ppy/osu/discussions/25745

aeongdesu avatar Feb 27 '25 12:02 aeongdesu