slider thickness, sliderfollow and circle difference from stable
Type
Game behaviour
Bug description
I had feeling that lazer feels different from stable in terms of gameplay, so i decided to record side by side comparison.
I used same skin and beatmap to see difference.
Slider thickness
Here is video shows difference between stable and lazer p.s. Left is lazer, right is stable
https://github.com/ppy/osu/assets/21735205/d6318638-07ac-4465-b58b-4d9faab3e8ed
Sliderfollow expand
In stable scaling of the sliderfollow is smoother p.s. Left is lazer, right is stable
https://github.com/ppy/osu/assets/21735205/a23ed191-e127-4730-99cd-b85d63ca1b1d
Sliderfollow still holded
After you move your cursor away from slider, while still having key pressed, it wont expand slider like in stable p.s. Left is lazer, right is stable
https://github.com/ppy/osu/assets/21735205/b8f1fe60-e07f-4c9e-8d37-b429496d286a
Missing note
Missed note stay longer than in stable p.s. Left is lazer, right is stable
https://github.com/ppy/osu/assets/21735205/17a165b6-dc22-46f9-b9f4-bea68a72a5be
Sliderfollow dissappear on miss
If you getting miss on the slider, it'll expand sliderfollow, unlike stable where it will downscale. Which is less distracting p.s. Left is lazer, right is stable
https://github.com/ppy/osu/assets/21735205/c0e6de82-53b3-4b91-8ae7-220b9e72348d
Screenshots or videos
No response
Version
2023.1221.0-lazer
Logs
Missed note stay longer than in stable
intentional. you can use classic mod to restore this.
'Sliderfollow still holded' is probably a duplicate of #22150.
'Sliderfollow expand' has been fixed in #27288.
After #27382 the scenario in 'Sliderfollow dissappear on miss' should result in either TailBreak or End, and not Break, so the issue should be resolved.