Nightcore mod beats behave differently from stable
Describe the bug:
Nightcore mod applies additional beats differently on Lazer compared to stable; some songs appear to be more "drowned" by the Nightcore beats in Lazer compared to stable where it complements the song more.
Screenshots or videos showing encountered issue:
Lazer Gameplay
https://user-images.githubusercontent.com/14976516/122160928-5ec6a580-cea3-11eb-9db6-2df0d13d3180.mp4
Stable Gameplay (Baseline)
https://user-images.githubusercontent.com/14976516/122161241-f1ffdb00-cea3-11eb-8f99-7a0a1b565b79.mp4
osu!lazer version: 2021.612.0
This is due to the volume of game effects being different in lazer compared to stable (lazer drops the volume of music by 20% to give more head room for sound effects).
This is already roughly being tracked by https://github.com/ppy/osu/issues/1600 and will be revisited after https://github.com/ppy/osu-framework/pull/4291 is tackled. I don't believe we need an issue tracking this local case as it's a game-wide thing.
If you'd like to counter the effect, you can adjust your sample volume via the volume controls to be 20% lower than music.
I was talking about how the kicks and claps are different between versions, not the volume. If you listen closely, they don't exactly sound alike at all.
For reference:
- Stable doesn't add a snare between each clap and kick, except on specific songs.
- the finishes seems to follow better in stable compared to Lazer from hindsight, though I could be wrong.
Some documentation of behaviour on stable can be found on the wiki page for skinnable sounds.
It isn't a snare but a hat that is sometimes played in between beats. Specifically, on stable, when the time signature is 4/4, the hat will only play if the slider tick rate is a multiple of 2 (most maps have tick rate 1).
In sr229's example, the hats don't play on stable with the behaviour described above, but do play in lazer because lazer appears to play the hats regardless of tick rate. In songs like this, lazer's behaviour just feels kind of wrong, but worse affected are those maps which follow the approach recommended by the wiki guide for timing #/8 signatures. A map such as the example used in the guide would be mapped in eighth note triplets, but in lazer, the hats would play on every other eighth note, creating an unpleasant 3-against-2 polyrhythm, which is what I came here to complain about. Also, needless to say, maps with swung eighth notes like this one will also sound horrible.
I wouldn't call it absolutely unplayable but if the majority of players played maps in compound metre with NC or watched replays of it or something this would be priority 1. Of course, said majority of players don't care, but like its been 4 years surely you could take a look at it again idk