Hitsound samples changing pitch when played at lower or higher playback after exporting a map from lazer to stable.
I created this map in osu! lazer and since importing it into stable I noticed that the hitsounds were pitching down when using lower playback in the editor and even pitching up when playing with DT.
A friend of mine was also able to recreate this behaviour just by downloading the mapset.
this sounds moreover like an intended stable feature rather than a bug. I doubt this is some sort of fault on stable's or lazer's side and is just how stable handles hitsounds
Are you sure? At least I think that it would be pretty annoying for some people that their hitsounds are being pitched up when playing with DT.
Are you sure? At least I think that it would be pretty annoying for some people that their hitsounds are being pitched up when playing with DT.
judging by the resulting outcome of DT/NC/HT this sounds very well intentional or at the very least the way hitsounds are handled in stable