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Hitsound samples changing pitch when played at lower or higher playback after exporting a map from lazer to stable.

Open Celektus opened this issue 2 years ago • 3 comments

I created this map in osu! lazer and since importing it into stable I noticed that the hitsounds were pitching down when using lower playback in the editor and even pitching up when playing with DT.

A friend of mine was also able to recreate this behaviour just by downloading the mapset.

Celektus avatar Nov 06 '23 23:11 Celektus

this sounds moreover like an intended stable feature rather than a bug. I doubt this is some sort of fault on stable's or lazer's side and is just how stable handles hitsounds

WindowsMeosu avatar Nov 11 '23 23:11 WindowsMeosu

Are you sure? At least I think that it would be pretty annoying for some people that their hitsounds are being pitched up when playing with DT.

Celektus avatar Nov 12 '23 00:11 Celektus

Are you sure? At least I think that it would be pretty annoying for some people that their hitsounds are being pitched up when playing with DT.

judging by the resulting outcome of DT/NC/HT this sounds very well intentional or at the very least the way hitsounds are handled in stable

WindowsMeosu avatar Nov 12 '23 00:11 WindowsMeosu