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Add a custom shader for BeatmapBackground to handle background dim colour changes

Open Uncomfy opened this issue 1 year ago • 0 comments

Handles dimming applied directly to BeatmapBackground separately, allowing to change dim colour. Dimming applied by other sources (like overlays) works the same as in a regular texture shader and is not affected by DimColour.

Companion to https://github.com/ppy/osu/pull/30391

Uncomfy avatar Oct 22 '24 16:10 Uncomfy