Orientation settings in MAUI Android are not working
In the Android project, the game's Android.App.ActivityAttribute.ScreenOrientation property, and the RequestedOrientation property in the AndroidGameActivity.OnCreate method, have no effect on screen orientation.
Essentially, after debugging, I found that they actually all execute as expected. However, SDL exhibits an unexpected behavior (at least for me, as I couldn't find any mention in o!f documentation, nor any usage examples or comments in osu!) where if SDL_HINT_ORIENTATIONS is not assigned any valid value, SDLActivity will assign a default value for orientation, which is typically FullUser. This assignment occurs after OnCreate, thus overriding any previous assignments.
Specifically, this process is initiated by the SDL3Window.Create() method.
A viable solution is to add such a call in the OnCreate method:
SDL.SDL3.SDL_SetHint(SDL.SDL3.SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight"u8);
However, it's clear that we cannot assign arbitrary desired values, such as Nosensor, to the program via the SDL_HINT_ORIENTATIONS.
Furthermore, mixing SDL mode declarations in MAUI might lead to some unexpected side effects, which I will describe in a subsequent issue.
And frankly, this approach seems somewhat counter-intuitive and ugly.