osu-framework
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Bindable parsing is always culture-invariant
Bindable.Parse() is currently culture-invariant, but can be used to parse user input. We should probably provide an overload of that function supporting a culture parameter.
For example, see discussion https://github.com/ppy/osu/discussions/18271. The implementation for the text box in this case is https://github.com/ppy/osu/blob/328561f5c816088b90fb4454131be031f2d2d83a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs#L93-L100