pursuedpybear
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A python game engine.
Should mention targets.
Upload: https://github.com/ppb/pursuedpybear/runs/19494520147 Build: https://cirrus-ci.com/task/6058258926927872 Originates in https://github.com/duckinator/bork/issues/352
In an effort to support relative positioning inside of #577 we're going to need to break a fundamental assumption of ppb: objects need to know the container they live in....
In the interest of improving the on-boarding ramp for new users and learners, and by extension making our live demonstrations a little more impressive, we'd like to include some Sprites...
Event extensions are really cool and powerful and I like teaching about them, but they've got a bunch of roughness around the edges. Setting them up: 1. You need to...
This is an in-progress experimentation for hitting a couple of wishlist items in ppb: 1. Move to modern packaging tooling. 2. Breaking up ppb into sub-packages to fully deliver on...
Requires #665 Use the new render_walk to draw every sprite in the scene tree.
Draft while I work on this, but this will be a game like pong.
Goal of this document is going to be addressing all the moving pieces of ppb, all of their relationships, in a prose style. At the moment, this is just outlines...