pursuedpybear
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A python game engine.
Not well scoped, but a lot of animations will need to run once, then switch back to an idle animation. We need to figure out a way to make it...
Since #241, `GameObjectContainer` stores as many references to a given object as there are classes in its MRO. This is likely suboptimal, and we should consider improving this.
Make a story for combined and aliased modifiers, eg `Command` being `SuperLeft` and/or `SuperRight`.
Develop a well-polished story (and possibly tooling) allowing game developers to build binary packages suitable for shipping to non-developers on all three platforms. The goal is to produce a single-file...
Plan a configuration layer to reduce necessity of using kwargs everywhere.
#375 gives some context for our flavor and high-level project goals, but I think individual contributors may not find this very actionable. Maybe we need something more focused about "how...
This is a place to have the big strategy discussion on what the new ppb Renderer needs to be. We've got a [wishlist](https://github.com/ppb/pursuedpybear/issues?q=is%3Aissue+is%3Aopen+render+label%3A%22Renderer+Rebuild%22), but need to actually figuring out what's...
`test_transfromation_roundtrip` (#275) are currently limited to camera position of 1e15, unlike the usual 1e75 of most of our tests. This is to make sure that the generated frame actually has...