Greg Roth
Greg Roth
No problem, we were just doing bug triage and I thought I'd make sure since this wasn't an issue I'd looked at much before.
Reopened because fix was reverted https://godbolt.org/z/x4z7Gonbc
Seeing some weird discrepancies between godbolt and my local windows install. Linux vs windows maybe. Godbolt gives a validation error, windows crashes locally.
@anupamachandra, do you think your work on #5358 is going to overlap with this?
In light of the above, this is an existing issue that was not introduced by 6.8 work nor does it impact any 6.8 features insofar as we are aware. As...
Surprised to see such an old test failing
Reopened because fix was reverted https://godbolt.org/z/h59x74rxz Seeing some weird discrepancies between godbolt and my local windows install. Linux vs windows maybe. Godbolt compiles successfully, which is wrong. Windows crashes, which...
Reverted change resurfaced this bug https://godbolt.org/z/r4e3jW1Y1
See the XFAIL tests added in #6231 added for issue #6124
Here is the godbolt link: https://godbolt.org/z/z9bYK4sb9 Note that using shader model 6.6 resolves the issue and may be an acceptable workaround