Greg Roth
Greg Roth
Thanks for the contribution @ukai! While this is clearly a correct change, I was curious what made this necessary given that they are windows-specific files. That's why they were missed...
Error already exists in validation. It would be nice to have it earlier, but there might be more important tasks for 6.8
Hi @Jasper-Bekkers Thanks for the report. The expected usage of this is to assign to a local variable. However, we agree that this usage should be supported. Given that there's...
WaveMatrix operations are not allowed in node shaders due to their stage limits set in https://github.com/microsoft/DirectXShaderCompiler/blob/1f162e2230158e8b3d6c70ea31817c1a90a2de22/utils/hct/hctdb.py#L650 We aren't currently aware of a specific requirement for wave matrices in node shaders,...
@sudonatalie not sure if this is a release you're particularly interested in vetting. If you like, we can remove your sign-off above.
Sorry for the delay. We can't do much without the code. Can you send the shader to [email protected] or to me directly?
As reported, the 2207 release fails with the shader described in [this comment](https://github.com/microsoft/DirectXShaderCompiler/issues/4436#issuecomment-1127890211): https://godbolt.org/z/4ffG4Ks1G However the latest release compiles correctly: https://godbolt.org/z/W3c8s7dzY Closing as resolved
https://godbolt.org/z/6h1Kxo9sG
Hi @Siomarry, Did you mean dxilconv? What actually happens when you run these tests and can you give more information about where you got them?