Greg Roth

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First a disclaimer. I did this project for my own benefit to better familiarize myself with Vulkan and porting to it. That said, I would be perfectly content for it...

Much of the discussion in this bug seems to be about implementing inout using pointers. Is that the concern for WGSL? I thought it was implementing pointers using inout.

From the comments therein, I expect this should also fix #2202

Hi Cassie! It is valid, but it was introduced somewhat unceremoniously. Initially it was a regression from FXC, which forbade this, but ultimately, we chose to make it official since...

@sudonatalie @kuhar. I've confirmed that this only happens with spirv

Hi @OrangeeZ! Can you give a little more information about how this shader is being compiled and fill in some missing elements? As written, the shader is missing the entry...

Thanks @Orangeez! Given that DXIL properly unrolls this loop, I'm marking this as a SPIRV issue and tagging @sudonatalie and @kuhar Here is the above shader with some small additions...

Tagging @otanter-at-ubi to make sure he finds this new PR