pottedmeat7
pottedmeat7
Find the VRInputEmulator.log, ,if you run the installer its in `C:\Users\\AppData\Roaming\matzman666\OpenVR-InputEmulator\` That may have why the exe is crashing
Great your trying out modifying the variances. Its possible there is a better set of those values, but not entirely sure how much better it can get. Using the controller...
There is no option to directly emulate a physical controller. That's because most ways to implement that aren't really supported by the OpenVR SDK specification, and believe most of this...
Although it may end up with multiple results via searching etc. With this deprecated repo still available. There are features of this repo that probably should be separated. The projects...
@linkoid Yes all of the input emulation features can be achieved with the fully supported functions of the current openvr. Not to say that there aren't other projects utilizing this...
Here's the docs https://github.com/ValveSoftware/openvr/wiki/SteamVR-Input Here's a good example https://github.com/terminal29/Simple-OpenVR-Driver-Tutorial
There is now support for creating a third virtual controller, and binding input into physical controllers, without hooking memory at all. You are able to re-bind then input from that...
Yes anything that requires offsetting poses or altering actual poses of physical devices would require hooks. I don't know if there is any other more stable support for those features,...
Run `C:\Program Files\OpenVR-InputEmulator\Uninstall.exe` that will remove the application from the registry. Then delete the folder `C:\Program Files\OpenVR-InputEmulator` and delete the folder `C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\00vrinputemulator` that will remove everything.
Check out which devices you used on the "Tracked Devices Page", I believe all of them need to be turned on before the virtual controller will be created. At least...