OpenVR-WalkInPlace icon indicating copy to clipboard operation
OpenVR-WalkInPlace copied to clipboard

An OpenVR driver that applies virtual movement using a pedometer

Results 32 OpenVR-WalkInPlace issues
Sort by recently updated
recently updated
newest added

Configuring GitHub Actions for automatic source building on code changes would likely make your development much faster. Extremely interested to see this project brought back.

Hi potted, I followed the setup guide to the t but unfortunately I can't get it to work. I'm trying to track my vive trackers on feet to create data...

I am aware of an issue in Half Life Alyx where it requires the player to hold the thumb stick to move in order to get any Walk in Place...

Pretty much the same as this issue https://github.com/pottedmeat7/OpenVR-WalkInPlace/issues/71, only none of the solutions proposed are helping. The INI file doesnt have an a entry for tracker IDs, just tracker indexes....

![image](https://user-images.githubusercontent.com/65846074/119278986-b728c100-bbdd-11eb-8df7-e17ad6bfb079.png) Going to the test controllers screen pops the above up for a very brief moment (less than 1 second before disappearing). Then I do not see the ovr walkinplace...

Backing out of the new data model process is expected user behavior, given the difficulties of getting a good reading over a 30 second period. Unfortunately, that also means the...

Can now rebuild the entire project on linux but there is some undetermined issues. The Overlay will run although dashboard input is oddly inverted but still seems to work... However...

help wanted

Hi I am currently testing with the keyboard (WASD) option. However, in the input test, the W key was not pressed, so I checked that the shift key was pressed...

Hi, I'm using OVR-WIP with Vive pro with controllers and trackers. It still good working. But I want to change the direction of walking, not the controller direction. It was...

Hi, I'm using OVR-WIP with Odyssey+ with swinging two controllers. My problem is the character is still moving even after stopping swinging controllers and it looks like that the character...