PotS

Results 50 issues of PotS

### Describe the bug It looks like hit detection in the X axis is off by one pixel. ### To Reproduce 1. Try this slightly modified KFM: [kfmclsn.zip](https://github.com/ikemen-engine/Ikemen-GO/files/12444887/kfmclsn.zip) 2. Select...

bug

### Describe the bug An attached character using enemy redirection can make Ikemen crash during match load. Here's the crash log I got: ``` runtime error: index out of range...

bug
group: engine

### Describe the bug The MemberNo trigger currently returns the player's position in the team as it was in the beginning of the match. So players 1 and 2 are...

etc

- Fixed another scenario when using ChangeAnim2 - Fixes #1778

PR: fix

### Describe the bug If you pause the game, any explods will apparently be positioned one frame in the future. You can also see their position jerk a little when...

bug
group: engine

- GroundLevelOffset changes the char's Y position reference point - GroundLevel returns the current value that is set - Fixed hit detection "off by 1" errors - Fixes #1383 -...

PR: feat

### Describe the bug Can't believe I only just noticed this, but if you make Mountainside Temple's camera scroll all the way up, in Ikemen GO (current and 0.98.2) there...

bug
group: stage

### Describe the bug Enabling order selection in the screenpack should probably make the order selection timers override the normal VS screen duration during team modes. Otherwise the timers are...

etc
group: lua

### Describe the bug [AttractBGdef] currently defaults to a black screen. I had to essentially copy paste the title screen into the attract mode in a couple screenpacks I worked...

bug
group: lua

### Describe the bug Found an oddly specific thing that is probably worth pointing out. If you spam sprite fonts on screen, performance when running from command line is significantly...

group: performance