PotS
PotS
### Describe the bug It looks like hit detection in the X axis is off by one pixel. ### To Reproduce 1. Try this slightly modified KFM: [kfmclsn.zip](https://github.com/ikemen-engine/Ikemen-GO/files/12444887/kfmclsn.zip) 2. Select...
### Describe the bug An attached character using enemy redirection can make Ikemen crash during match load. Here's the crash log I got: ``` runtime error: index out of range...
### Describe the bug The MemberNo trigger currently returns the player's position in the team as it was in the beginning of the match. So players 1 and 2 are...
- Fixed another scenario when using ChangeAnim2 - Fixes #1778
### Describe the bug If you pause the game, any explods will apparently be positioned one frame in the future. You can also see their position jerk a little when...
- GroundLevelOffset changes the char's Y position reference point - GroundLevel returns the current value that is set - Fixed hit detection "off by 1" errors - Fixes #1383 -...
### Describe the bug Can't believe I only just noticed this, but if you make Mountainside Temple's camera scroll all the way up, in Ikemen GO (current and 0.98.2) there...
### Describe the bug Enabling order selection in the screenpack should probably make the order selection timers override the normal VS screen duration during team modes. Otherwise the timers are...
### Describe the bug [AttractBGdef] currently defaults to a black screen. I had to essentially copy paste the title screen into the attract mode in a couple screenpacks I worked...
### Describe the bug Found an oddly specific thing that is probably worth pointing out. If you spam sprite fonts on screen, performance when running from command line is significantly...