PotS

Results 50 issues of PotS

### Describe the bug So Turns mode usually works by giving the winner some life back at the end of each round, instead of giving them full health in the...

compatibility
group: lua

### Describe the bug Minor thing but a couple of issues can happen when you mash buttons on random select: - Selecting more than one of the same character in...

bug
group: lua

### Describe the bug This looks like more of an issue with the programming language than the engine, but it may have a solution so it's worth posting. It looks...

bug
group: engine

### Describe the bug Because of local scale operations, widescreen will make many calculations end up as repeating decimals instead of round rumbers. This is probably the common reason behind...

bug
group: engine

### Describe the bug Characters can jump behind a cornered opponent if the opponent is facing the corner. They can't in Mugen. ### To Reproduce 1. Select KFM vs KFM...

bug

### Describe the bug In Mugen, if you use a ChangeAnim without a value parameter, the game will crash. In Ikemen the ChangeAnim will just not do anything and not...

bug
group: engine

### Describe the bug If you get to a victory screen (with the win quote) and press Shift + F4 to reload the match, the sound effects from PlaySnd will...

bug

### Describe the bug This is an oddly specific bug. If you use AttackMulSet to set attack to 120%, it will actually set it to 120,000008%. This also happens with...

bug
group: engine

### Describe the bug Title should be self-explanatory. The shadow parameter in Explods does not work in Ikemen GO. > shadow = shadow (int) If shadow is not 0, a...

compatibility
group: mugenversion

### Describe the bug Collision box hit detection varies by one pixel depending on whether you're playing in 4:3 or 16:9. So far I was only able to find this...

bug