PotS
PotS
### Describe the bug So Turns mode usually works by giving the winner some life back at the end of each round, instead of giving them full health in the...
### Describe the bug Minor thing but a couple of issues can happen when you mash buttons on random select: - Selecting more than one of the same character in...
### Describe the bug This looks like more of an issue with the programming language than the engine, but it may have a solution so it's worth posting. It looks...
### Describe the bug Because of local scale operations, widescreen will make many calculations end up as repeating decimals instead of round rumbers. This is probably the common reason behind...
### Describe the bug Characters can jump behind a cornered opponent if the opponent is facing the corner. They can't in Mugen. ### To Reproduce 1. Select KFM vs KFM...
### Describe the bug In Mugen, if you use a ChangeAnim without a value parameter, the game will crash. In Ikemen the ChangeAnim will just not do anything and not...
### Describe the bug If you get to a victory screen (with the win quote) and press Shift + F4 to reload the match, the sound effects from PlaySnd will...
### Describe the bug This is an oddly specific bug. If you use AttackMulSet to set attack to 120%, it will actually set it to 120,000008%. This also happens with...
### Describe the bug Title should be self-explanatory. The shadow parameter in Explods does not work in Ikemen GO. > shadow = shadow (int) If shadow is not 0, a...
### Describe the bug Collision box hit detection varies by one pixel depending on whether you're playing in 4:3 or 16:9. So far I was only able to find this...