PotS
PotS
As requested, I'm posting these suggestions over here for visibility. The way red life, dizzy points and guard points currently work is a bit counterintuitive compared to how regular damage...
I guess this is more of a matter of things having been developed with Mugen in mind than a problem with Ikemen Go's engine, but I think it's worth mentioning:...
If a character is between two enemies at exactly the same distance, he turns repeatedly. Video below. https://user-images.githubusercontent.com/107247004/179364212-40a7b256-cf84-4fa8-a42e-1198216856a4.mp4
1. This is not accurate but may be a good way to explain it: it looks as if "boundhigh" is applied after the zoom in Mugen 1.1, but before the...
Just ran into this one. If you combo the opponent with a grounded link in the last possible frame, the combo counter will go up but the ReceivedDamage will reset....
While I'm not in a hurry to request new features, I think this one should be easy to implement and have a positive impact in the engine. Hitdef could use...
I've read that this would be fixed after 0.98.2, but it's still happening to me after compiling the latest versions, so I guess it's worth mentioning. Whenever I activate the...
In Mugen 1.1, GameWidth and GameHeight triggers change according to the camera zoom. I just found out that they don't in Ikemen Go.  
If for whatever reason you perform a combo that does no damage, the lifebar damage display shows the previous combo. In this video I changed Triple Kung Fu Palm to...
### Describe the bug My Catwalk bonus game apparently has been progressively working worse since after 0.98.2. In 0.98.2 it works properly. In 0.99 the buttons work but the directions...