John Aakerblom
John Aakerblom
@Dergash, thank you for this and your other reported issues, I shall be responding to each one. I'm afraid the answer for this one is quite long so only read...
@ledeni43, a feature I promise, look how HD the circles are. I think what you are seeing is h3mconvert putting placeholder monsters instead of AB/SoD monsters which it cannot identify...
@ledeni43 conversion for WoG maps is not yet great, but with a few additions such as conversion tables for AB, SoD and WoG monsters it would be greatly improved and...
@Dergash I have added some extra issues. I am currently primarily working behind the scenes with the HotA team (who are not fans of open source, so the code I'm...
It seems you have non-default DPI settings and it's causing issues. As a workaround, you can change the Windows DPI settings back to normal (100%, default) as per this guide:...
Which objects are you adding to the map? I played around a little bit, expecting that adding heroes by name with h3m_add_object() would be a bit buggy because `h3m_add_object()` right...
Both your code and mine produces maps that I can run without crashing (didn't get any crash going through a few turns many times on each) in Heroes 3 Complete...
Sounds like a good find regarding `h3m.bi.any.has_hero`. We can keep the issue open for now as it's unexpected behavior when using those minimal PoCs that the "not playable" text appears...
@nullpixel if your question was directed at me, then as stated in the description this is tested on iPhone X 11.3.1. Currently it achieves kernel RWX, escalates privileges to root...
@nullpixel Well, the code is there for you to scrutinize and make any changes you want to, all I can say is that I don't have that issue. Did any...