PowerConverters icon indicating copy to clipboard operation
PowerConverters copied to clipboard

Incorrect energy input / output for GregTech producers/consumers

Open ghost opened this issue 10 years ago • 2 comments
trafficstars

These are the correct GT voltage tiers:

ULV: 8 EU-Volt LV: 32 EU-Volt MV: 128 EU-Volt HV: 512 EU-Volt EV: 2048 EU-Volt IV: 8192 EU-Volt LuV: 32768 EU-Volt ZPMV: 131072 EU-Volt UV: 524288 EU-Volt

Per http://ftb.gamepedia.com/GregTech_5/Electricity (and the GT API which is publicly available)

The current values in game (using latest jenkins build on CurseForge) are way off by orders of magnitude.

ULV is proper. 8 EU-Volt LV Producer: http://puu.sh/ipuNa/ba6515a8ee.jpg (wrong) MV Producer: http://puu.sh/ipuNG/85a938b241.jpg (wrong) HV Producer: http://puu.sh/ipuNX/c8576391f4.jpg (wrong) EV Producer: http://puu.sh/ipuOn/1a790e7dcf.jpg (wrong) IV Producer: http://puu.sh/ipuOA/788a6f0f56.jpg (wrong) LuV Producer: http://puu.sh/ipuOZ/3e0b1bf5d9.jpg (wrong) ZPMV Producer: http://puu.sh/ipuPo/d5217cfc69.jpg (wrong) UV Producer: http://puu.sh/ipuPV/d8123c6b3b.jpg (wrong)

Same goes for the Consumers. The input voltages are *** WAY *** off. ULV is proper. 8 EU-Volt LV Consumer: http://puu.sh/ipuSQ/292ea8d4ff.jpg (wrong) MV Consumer: http://puu.sh/ipuTd/b75a2d9ebe.jpg (wrong) HV Consumer: http://puu.sh/ipuTB/82ed2f69ed.jpg (wrong) EV Consumer: http://puu.sh/ipuTY/b51f631974.jpg (wrong) IV Consumer: http://puu.sh/ipuUn/5181c59663.jpg (wrong) LuV Consumer: http://puu.sh/ipuUD/3a1ff2afba.jpg (wrong) ZPMV Consumer: http://puu.sh/ipuUT/8e4b9022bd.jpg (wrong) UV Consumer: http://puu.sh/ipuV5/73f0d6ae3a.jpg (wrong)

Also, there is a lot of mismatching on Producers and Consumers All consumers should only worry about incoming voltage, "Max EU In" All producers should only worry about outgoing voltage, "Max EU Out" Some producers have Max EU In, some consumers have Max EU Out.

ghost avatar Jun 15 '15 08:06 ghost

Can you actually test the blocks to ensure they work the way they are supposed to as well. I am fairly sure the tool-tips were the only thing I didn't fix before (and so have fixed them now).

portablejim avatar Jun 16 '15 02:06 portablejim

Tested the blocks in game, using build 74, seems functional. Tooltips match functionality. Thanks Jim!

ghost avatar Jul 28 '15 17:07 ghost