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WandOops doesn't restore fluids

Open tofof opened this issue 7 years ago • 2 comments

  1. Set fluid mode so it's possible to use wand underwater.
  2. Click wand on something with the appropriate blocks in your inventory, despite having no wireframe that suggests that's possible (#27).
  3. /wandOops There you go, now you have hollow air blocks where you had fluid blocks before.

tofof avatar Jun 06 '17 06:06 tofof

not-sure-if-bug-or-feature

portablejim avatar Jul 28 '17 13:07 portablejim

To be clear, it's a bug. Reasoning: Especially with #27 hiding wireframes underwater, the path to accidentally using the wand there, needing /wandOops to fix it, and having /wandOops not actually restore the previous state is all too easy to hit. Manipulating fluids is a big pain. Presumably this is why you think that quickly removing quite a bit of fluid could possibly be a feature. But that's a double-edged sword; having to manually replace all the fluid tiles this bug can destroy is just as big a pain.

tofof avatar Jul 29 '17 18:07 tofof