FicsitRemoteMonitoring
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Trains are `REALLY` fast
Hi,
It's me again :D
I am noticing my trains are reaching really high speed according to the API, while they are not in game (comparing with the UI when driving/riding a train).
[
{
"ID": "BP_Train_C_2143971800",
"Name": "[Con] 1",
"ClassName": "BP_Train_C",
"location": {
"x": -279329.794589808,
"y": -68231.1170365018,
"z": 729.644048154571,
"rotation": 90.7203158709069
},
"TotalMass": 475318,
"PayloadMass": 115318,
"MaxPayloadMass": 140000,
"ForwardSpeed": 2858.01025390625, <--- Should be km/h according to docs
"ThrottlePercent": 100,
"TrainStation": "[EMO Im] Concrete",
"Derailed": false,
"PendingDerail": false,
"Status": "Self-Driving",
...
(Screenshot is not exactly at the same time as the API fetch)
Interestingly, it seems to be a linear offset, where if I divide by more or less 27.9, it gives the correct speed.