Philipp Richter

Results 44 comments of Philipp Richter

I should maybe try iterating on this pull request : https://github.com/ValveSoftware/Proton/pull/919 Force it to create a 32bit prefix or change it to one if already 64bit, though the existing prefix...

Have a look around the wiki, for instance : https://github.com/popsUlfr/Proton/wiki/Requirements Also make sure `PROTON_GALLIUM_NINE_MODULEPATH` is correctly set as described here : https://github.com/popsUlfr/Proton/wiki/Installation-and-usage I haven't have enough time to get out...

Well steam obviously needs a steamoverlay that supports directx 11, 12, opengl and vulkan on windows to be able to show it in game. :D Doesn't Windows 10 actually has...

Thank you for the report :) Would it be possible for you to test the game with a normal wine patched with gallium nine ? Like https://launchpad.net/~commendsarnex/+archive/ubuntu/winedri3 ?

I'll be switching to dhewg's out-of-tree gallium nine : https://github.com/dhewg/nine which might correct this behavior. I'll also pull the d3d9 build deps out of the steam runtime and add it...

> I'm not sure if 1) is part of your current nine patches, but it is part of the standalone version Unfortunately it wasn't part of the patches I merged...

@Mastergatto It doesn't even get to run wine. This seems like a problem with the steam client.

@Mastergatto So just to be sure run the game again with `PROTON_DUMP_DEBUG_COMMANDS=1 PROTON_USE_GALLIUM_NINE=0 %command%` Close the game and run it from the `./run` script in the proton dump folder. Thanks!

@Mastergatto Thank you very much, it's weird you didn't get to see the stacktrace ? Do you have anything set in a `WINEDEBUG` environment variable that would suppress the output...

Ok, this is it it seems : ``` 39259.559:0008:0009:err:d3d9nine:present_has_d3dadapter Failed to load '/usr/local/lib/d3d/d3dadapter9.so.1': /usr/local/lib/d3d/d3dadapter9.so.1: cannot open shared object file: No such file or directory 39259.559:0008:0009:err:d3d9nine:present_has_d3dadapter Native Direct3D 9 will be...