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Duration as parameter

Open nonperforming opened this issue 1 year ago • 4 comments

Change how long a gizmo can be visible See: https://docs.unity3d.com/ScriptReference/Debug.DrawLine.html

nonperforming avatar Aug 11 '23 05:08 nonperforming

You could do it with a Coroutine like this.

using System.Collections; using UnityEngine;

public class NewBehaviourScript : MonoBehaviour { private void Start() { StartCoroutine(WaitCoroutine(5f)); }

private IEnumerator WaitCoroutine(float duration)
{
    float elapsedTime = 0;
    while (elapsedTime < Mathf.Abs(duration))
    {
        elapsedTime += Time.deltaTime;
        Popcron.Gizmos.Sphere(Vector2.one, 5, Color.white);
        yield return null;
    }
}

}

FreedTerror avatar Aug 13 '23 21:08 FreedTerror

Woopsey, I just opened pr with this feature, is this bad?

hermer29 avatar Sep 13 '23 20:09 hermer29