pop4959

Results 137 comments of pop4959

It looks like this is still an issue in version 1.3. Also occurs if you use `JavaPlugin::onTabComplete` from the Bukkit API (and in a similar fashion, reloading with players online...

Trivially the negation there does actually work, but it needs to be negated for both boundary checks in that class. I've already got this feature as a "nice to have"...

Possibly a better alternative to #157. Any thoughts @Zeklandia? Do you have an example of the dynmap/worldguard commands for reference? Right now I'm kind of thinking along the lines of:...

> Hypothetically, yes. Making a shape with a 'hole' would be a little harder but still possible. Of course, just trying to explore options here. To that end, I was...

Yeah that sounds pretty cool, I'll consider adding this when I get a chance. As mentioned in the other open issue, I'm still working a bit on polishing up the...

> I think this fits best here. Is there an event to see if Chunky is done rendering the world? And if so how do I get that into my...

I've implemented an initial API into Chunky. You can find it [here](https://github.com/pop4959/Chunky/tree/master/common/src/main/java/org/popcraft/chunky/api). This is a preview. Please do not use the API in public plugins yet. Documentation will be provided...

Sounds good to me. Thanks for posting here on Github so I can track this better. By the way, we can probably do this much more efficiently (check when a...

> Hey! Is this being worked on by someone at the moment? If not I may try it. I've done a little bit of work to play around (using the...

@alexanderhorner Good question, here are my thoughts currently as I have not posted an update on this issue in a while: I've been a bit hesitant to go forward with...