ggpo
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Good Game, Peace Out Rollback Network SDK
I was wondering if there was a way to securely use GGPO without dedicated servers. If I'm not mistaken, games like Brawlhalla use dedicated servers to connect via IP/port. I'm...
log: ``` [ 6%] Building CXX object src/CMakeFiles/GGPO.dir/lib/ggpo/bitvector.cpp.o [ 13%] Building CXX object src/CMakeFiles/GGPO.dir/lib/ggpo/game_input.cpp.o /home/fabx/Desktop/ggpo/src/lib/ggpo/game_input.cpp: In member function ‘void GameInput::desc(char*, size_t, bool) const’: /home/fabx/Desktop/ggpo/src/lib/ggpo/game_input.cpp:44:20: error: ‘sprintf_s’ was not declared in...
Merges #17 and #21 to conform to the new cross-platform abstraction. Build succeeded on OSX and Ubuntu.
This is something I'm interested in working on but I figured I'd create an issue to track the work in case anyone else wants to jump in. Currently building fails...
Fixes the following issue when you try to run ggpo separately from vectorwars (e.g. building your own `ggpo.lib` and `ggpo.dll` files):  ### Proposed Fix * Before `ggpo_start_session()` function is...
### **Dependencies Used** * Visual Studio 2019 * Windows 10 * ggpo.lib * ggpo.dll * SDL2 ### **Summary** When I attempt to build ggpo as a `.dll` and `.lib` file...
This happens 100% of the time for me in both the latest version (commit 7ddadef) and the initial GitHub commit (commit 02b9eff), both in my own game and in the...
Hello, Right now the callback functions don't have any other option than to communicate with your implementation throught some static program variables. This is not great and make having multiple...