pol2095

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I tried a simple app and the app doesn't crash ``` package { import flash.display.Sprite; import flash.events.MouseEvent; import flash.media.Sound; public class Main extends Sprite { [Embed(source="mySound.mp3")] public var soundClass:Class; public...

I see [ANE-Sounds](https://github.com/DigitalStrawberry/ANE-Sounds), but it's an Android ANE ?

Extract the AAB using WinRAR for example, created by older and newer SDK, checks if files are missing. see [here](https://github.com/airsdk/Adobe-Runtime-Support/issues/2978) too.

Try creating a simple project, and check if resources.pb is present in the aab file.

Android SDK Build-Tools version ? in the app descriptor, you didn't add `true` ?

trying `adt` : 1- create a directory "testAir" on the Desktop 2- extract the swf in the `*.aab/base/assets/` creating in the simple project, in "testAir" directory, name it "main.swf" 3-...

adt work correctly, it's strange, I think Animate use adt like the command line. try to change the certificate in Animate in the simple project by the self signed that...