ultimate
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Upside-down jetpac graphics encoding?
Hi Pob, I was having a look at the binary numbers defining this graphic and they don't seem to match the graphic. Looking a bit closer, I then spotted that the data is upside down and mapped in 16-bit words, not bytes! Is that something you'd previously noticed? I spotted the some thing on one of the rocket bitmaps I looked at. I have found the same graphic in the VIC-20 version and the numbers are the right way up and mapped in bytes only.
My numbers are:
fcb %00011000 ; 3D83: 18
fcb %11111111 ; 3D84: FF
fcb %11111111 ; 3D85: FF
fcb %10001011 ; 3D86: 8B
fcb %10111011 ; 3D87: BB
fcb %10011011 ; 3D88: 9B
fcb %10111011 ; 3D89: BB
fcb %10001001 ; 3D8A: 89
fcb %11111111 ; 3D8B: FF
fcb %11111111 ; 3D8C: FF
fcb %00011000 ; 3D8D: 18
fcb %00011000 ; 3D8E: 18
fcb %11111111 ; 3D8F: FF
fcb %11111111 ; 3D90: FF
fcb %10001010 ; 3D91: 8A
fcb %10111010 ; 3D92: BA
fcb %10001010 ; 3D93: 8A
fcb %10111010 ; 3D94: BA
fcb %10111000 ; 3D95: B8
fcb %11111111 ; 3D96: FF
fcb %11111111 ; 3D97: FF
fcb %00011000 ; 3D98: 18
or with the 1's removed:
fcb %000 000 ; 3D83: 18
fcb % ; 3D84: FF
fcb % ; 3D85: FF
fcb % 000 0 ; 3D86: 8B
fcb % 0 0 ; 3D87: BB
fcb % 00 0 ; 3D88: 9B
fcb % 0 0 ; 3D89: BB
fcb % 000 00 ; 3D8A: 89
fcb % ; 3D8B: FF
fcb % ; 3D8C: FF
fcb %000 000 ; 3D8D: 18
fcb %000 000 ; 3D8E: 18
fcb % ; 3D8F: FF
fcb % ; 3D90: FF
fcb % 000 0 0 ; 3D91: 8A
fcb % 0 0 0 ; 3D92: BA
fcb % 000 0 0 ; 3D93: 8A
fcb % 0 0 0 ; 3D94: BA
fcb % 0 000 ; 3D95: B8
fcb % ; 3D96: FF
fcb % ; 3D97: FF
fcb %000 000 ; 3D98: 18