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Improved Nav Meshes

Open pnxenopoulos opened this issue 10 months ago • 1 comments

There's a lot of room to algorithmically improve the current navigation meshes

pnxenopoulos avatar Feb 23 '25 16:02 pnxenopoulos

Specifically:

  • [ ] Consider ladders for connections between areas
  • [ ] Connect each area (additionally) to each other area that is within JUMP_DISTANCE and below CURRENT_HEIGHT + JUMP_HEIGHT and has nothing blocking the direct path (raycasting)
  • [ ] Take movement restriction into account for distances (times). E.g. crouching through mirage window.
    • Desire/need for crouching seems to be indicated by "dynamic_attribute_flags": 65536. Crouching speed: 85; Running speed: 250.

JanEricNitschke avatar Feb 23 '25 16:02 JanEricNitschke