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Improved Nav Meshes
There's a lot of room to algorithmically improve the current navigation meshes
Specifically:
- [ ] Consider ladders for connections between areas
- [ ] Connect each area (additionally) to each other area that is within
JUMP_DISTANCEand belowCURRENT_HEIGHT + JUMP_HEIGHTand has nothing blocking the direct path (raycasting) - [ ] Take movement restriction into account for distances (times). E.g. crouching through mirage window.
- Desire/need for crouching seems to be indicated by
"dynamic_attribute_flags": 65536. Crouching speed: 85; Running speed: 250.
- Desire/need for crouching seems to be indicated by